![]() War is then imprisoned for one hundred years before he's given a chance to clear his name in the original Darksiders-during that hundred-year sentence, his big brother Death goes on his own quest to save War in Darksiders II. ![]() In the first game, Armageddon is started prematurely, and War, one of the Four Horsemen of the Apocalypse, is accused of starting the war that wipes humanity out of existence, upsetting the delicate balance between Heaven and Hell. Instead of a direct sequel, Darksiders II takes place during the original game. Instead of going to the Water Dungeon to get a Hookshot which you'll use throughout the dungeon, you will instead descend into the Sunken Abattoir of the Sea-Damned where you will find an Abyssal Chain, which you will then use throughout the dungeon.ĭarksiders II does not borrow as liberally from other games as its predecessor-while you still have a Hookshot-alike with the Deathgrip and the Aperture Science Handheld Portal Device Voidwalker returns, the structure of the game feels like a smooth combination of the following things: I say " Zelda clone" in the nicest possible way, because Darksiders had a lot of familiar elements. This is, naturally, a follow-up to 2010's critically acclaimed Legend of Zelda clone Darksiders. Through a combination of solid gameplay, an engrossing and interesting world, and a heaping helping of '90s grim-and-gritty comic book 'tude, Darksiders II sets itself apart as a fun and promising action-RPG that will keep you playing for a very long time-provided you can forgive its occasional screwup. I have something embarassing to admit: it was hard tearing myself away from Darksiders II long enough to write this review.
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